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Spawn a Soldier

Betrayal and deserting​

When a soldier turns into a traitor, the deserter soldier will have the following punishments applied:

  • Removal of soulbound and soulbound XP from the weapon;
  • Removal of faction armor;
  • The deserting soldier will count as at war with the former faction, with elevated cap chance considerations;
  • Once per year (?), factions may send a ticket to receive general directional coordiantes about where the weapon may be located if it's in a chest.

Leaders should ticket whenever a soldier goes rogue, for the team to remove and let them know their equipments will no longer be functioning.


On death of a SaS slot​

When a spawn-a-soldier slot dies:

  • The soulbound modifier of the weapon is permanently removed;
  • Character lock is removed from their weapon;
  • Faction may pass on the weapon to another person
tip

The added elemental power from RPL 215 is kept, as well as the unique sprite and description of the weapon!